![]() ![]() Age enough, typically around 70 or so, and your mysterious talisman will lose its power. Fail regularly, then, and you can soon find yourself becoming a very old man. Succumb to enemy attacks a second time and when you get back up you’ll age two years. Fail once and when you get back up you’ll age one year. ![]() Thanks to your mysterious talisman, you can get back up and continue your fight, but each time you do so you’ll age. Like in most games you have a health bar, and if it’s fully depleted by enemy strikes, you find yourself down for the count. You see, Sifu has a unique approach to failing in combat. And so by the time you’ve battled your way to the boss of the area, one of your key targets, chances are you might already be quite weary. There might even be one or two mixed among them that are formidable warriors, too. One-on-one fights against lowly grunts soon become a distant memory as you encounter what can only be described as small armies out for your blood. As you make your way through The Squats, you’ll find yourself up against increasing waves of resistance. That means it’s very challenging, and you’re not expected to just breeze through it in one go. In case you aren’t aware, Sifu is a roguelike. Sonner or later though, you’re going to want to crack on with things and enter The Squats, and that’s when you’ll realise that this is a game that pulls no punches. ![]() You can head straight there if you want, or you can instigate a practice session near some apparatus, peruse a literal skill tree, or cast your eyes over your detective board. Operating from a hideout, you’ll find that only one location is available to you when you first start Sifu: The Squats. But then the real game begins, and it soon dawns on you that you’re in for one hell of a fight. Your powerful punches and kicks make short work of your enemies, either knocking them out, or putting them in a broken state where you can perform a snazzy finisher. You’ll battle your way to an abode, taking down any who stand before you with relative ease. The opening scene of Sifu may leave you with a false sense of security. It’s a tall order, but with persistence and the aid of a mysterious talisman, you might just stand a chance. But you’ve only got one day to get it done. One by one you must hunt them down, defeating their countless cronies along the way. You have five targets all in all, each hidden away in the corners of the city. But now, at the ripe of age of 20, and having trained for years in the devastating techniques of Pak-Mei Kung-Fu, it’s time to bring those who attacked you all those years ago to justice. There’s not much you can do when you’re attacked and left for dead, either. Like all the best martial arts movies, Sifu has a story driven by revenge.Īs a child, you can’t really do anything to prevent your father from being murdered in front of your very eyes. ![]()
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